492 B
Executable File
492 B
Executable File
A Theory of Fun for Game Design
- Author: Raph Koster
- Year: 2004
- Summary: Koster's book argues that the core of fun is learning. Games are systems that teach us patterns in a safe and engaging way. The pleasure we derive from games is an evolutionary reward for mastering new skills. The book posits that boredom sets in once a system is fully understood, highlighting the need for continuous new challenges to maintain engagement.
- Link: https://www.theoryoffun.com/