DOCS/research/gamification/koster_2004_a_theory_of_fun.md
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A Theory of Fun for Game Design

  • Author: Raph Koster
  • Year: 2004
  • Summary: Koster's book argues that the core of fun is learning. Games are systems that teach us patterns in a safe and engaging way. The pleasure we derive from games is an evolutionary reward for mastering new skills. The book posits that boredom sets in once a system is fully understood, highlighting the need for continuous new challenges to maintain engagement.
  • Link: https://www.theoryoffun.com/